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Inferno hickman
Inferno hickman









inferno hickman

Hickman packs revelation after revelation in this issue like a man running out of time, though that doesn’t make these plot developments any less satisfying. (Remember my last review, where I was skeptical of Moira X’s fears about what Destiny could do to her? Moira, sweetie, I’m so sorry, let me pick up that arm for you.) If Inferno #2, with its focus on the schemes swirling around the Quiet Council, was the exhausted retail worker neatly positioning all the fine floral-printed china in their shop, Inferno #3 is the berserk bull rampaging through it. Hickman’s run rushes toward its conclusion with the three architects of Krakoa – Moira X, Professor Xavier, and Magneto – in deadly jeopardy. In Inferno #3, the dream isn’t quite dead yet, even if its shambling, bloody body looks seconds away from being added to the resurrection queue. In House of X #2, Moira vowed in the womb that in her tenth life, she and Charles Xavier would “break all the rules.” Of course, their vision hinges on everyone else in their orbit playing by the rules and striving for the same future – but what is that dream, anyway, compared to the intractable force of Destiny? Inferno #3 Jonathan Hickman (writer), Stefano Caselli (artist), David Curiel (colorist), Andriano Di Benedetto (inker), Tom Muller (design), VC’S Joe Sabino (letterer), Valerio Schiti (artist), R. A dream of a future without Sentinels or post-human despots, a world where mutants finally win. A dream of Krakoa, a home for all mutants. The Jonathan Hickman era of the X-Men began with a dream.











Inferno hickman